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Brody 🚀 Brooks

I'm not a "Linux Guy" really but I started re-evaluating it lately, and I think it might not just be for the Tech Weirdos anymore. It can absolutely be a daily driver for a lot of game developers now!

brodybrooks.com/posts/2024-lin

#GameDev #IndieDev #Linux #PopOs #LinuxMint #UnrealEngine #Unity

8 comments
Louis Ingenthron

@brody Been considering this same move more and more lately...

fauna

@brody As somebody who has used both the windows and linux releases of the Unity editor across multiple versions, I have to disagree a little with the sentiment of it working about as well as in Windows as I encountered *so* many stability issues as well as instances where sometimes the editor simply wouldn't launch

Brody 🚀 Brooks

@psilocervine Ah, crud. Honestly, I haven't gone deep into Unity work lately - I did some cursory testing when evaluating moving to Linux - so that sucks to hear :<

Trying to move away from Unity anyways lol

fauna

@brody Me too, honestly, Unity's mostly around because I need it for legacy projects I'm working on that would be too much work to move off the engine and client work. Godot's a great choice aside from some *VERY* specific to me issues so I've been going down the nightmare path of making my own engine

Martin Christopher

@brody I switched to Linux 11 years ago, with a dual boot computer so that I could still run games on Windows if I just really couldn't get one to work on Linux.
Pretty much never actually used that.

Installing and configuring Linux on a new computer now is so much easier than it was back then. And even in 2013 I manged quite easily with no existing experience or anyone to help me.
Now it's just plugging a USB stick with a live image in and clicking the installer.

Eibriel

@brody a small contribution to the software list: Substance Painter works natively on Linux!

Brody 🚀 Brooks

@eibriel Oh shit, really? I figured once Adobe got their hands on it, that was done-zo

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