Made all this into a blog post (in Russian), adding some context:
18 comments
@simon If OSM were successful, Niantic would be one in a thousand similarly influential map users. To me, it's the same as the current e-scooters on sidewalks debate: the problem is not in scooter drivers or road code, but in the infrastructure. OSM infrastructure hasn't significantly changed in 12 years, and that's not a LF's fault. But, on the other hand, we'll have vector tiles any day now. (okay I'm missing the Fastly and Overpass things that happened in 2021, but still, that's not about mapping) @zverik I would suggest sticking with the facts including not claiming that #OpenStreetMap has failed. OSM infrastructure is day and night different than it was in 2012. Not just technically but organisational too. Heck back in 2012 the most popular editor was flash based Potlatch 2. Current contributors wouldn't even know what that is if you hit them over the head with it. @simon Good thing Mapbox was there for us back then! I'm not saying OSM got worse or anything. Ten years ago I wouldn't write all this because nobody expected anything from the Board or OSMF. The governance did improve a lot with and after Allan. It's just their strategy is still "make an app idk", and I want to affect it — but I don't have the hours to devote to working on the Board. Alas in this I feel I'm turning into Christoph :( @zverik actually Mapbox back then was a good example of how a symbiotic relationship with a commercial entity can work to the benefit of both sides. Mapbox repeated what they had already done with Tilemill to kickstart the company enough that they could really get going. It was clear that this wouldn't fly without buy in from the OSMF and OSM at large, and they talked to the OSMF and once the grant was awarded the work on both the website and iD was done not against, but with the community. @simon @zverik The Mapbox staff doing the work at the time described how difficult it was to work with the community: enduring abuse, devoting time for psychological recovery, limiting time spent on the project, and swiftly exiting it once minimum deliverables were complete. Source: talks from team members ca. 2014, not recorded. Great software came out of it, but also a general understanding that the OSMF can’t support this kind of work. @grischard @migurski @simon If that's not the case, I'm happy to be found wrong! @defuneste @simon not successful ≠ failed. I meant it in terms of adoption as it is, a universal public geodatabase, not just a background layer or anything. So I'd say that's a failure of most companies to see the value in OSM, not of OSM itself. Even here I would separate "not seeing value" and "not seeing value to provide some support". Seeing the list of company that use OSM, and pay mappers it does not seem they do not see value. Even as a "public geodatabase" it is quite good and way above some corporate mess (yes I works in private sector and I have see some nightmare). I should rephrase that: "data does not bring value, product does" (say a lot of folks) This Pokémon only spawns in areas with the natural=beach tag. As a result, some players have been adding beaches near their neighborhoods to make it easier to catch the Pokémons. In fact, I've already come across Pokémon GO player blogs that actively encourage other players to edit the OpenStreetMap data directly to facilitate easier catching. @rtnf Niantic uses outdates map data, there's no confirmation that newsly mapped beaches affect pokemon spawns. Basically a few players encourage thousands other playes to vandalize the map, and a company is held accountable. @zverik @rtnf it's not like a gun manufacturer being blamed for the people their guns kill. To complete the metaphor, the gun manufacturer would have to blindly give prizes for dressing people as deer and shooting them. Or something like that. IIRC, this is the second time Pokemon Go players 'cheat' by vandalizing the map; Niantic should have learned the first time. Honestly, if I played the game and there were prizes on ski slopes, glaciers or polar caps, I would feel pretty frustrated too. |
@zverik You are really missing the point.
While it would have been nice if Niantic had supported the organisation producing what one of its major products is based on, that isn't a requirement and nobody suggested that.
What is despicable on any count, is refusing any communication while its customers vandalize #OpenStreetMap. For example communication on how to best mitigate said vandalism.
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