Practicing writing games entirely using string rewriting for the first time. It's rewiring my brain, I've never seen a computing paradigm as powerful as that before. I'm at a loss for words-
The runtime is 200 lines, the game source reads like english, it's fast as hell, it vitrifies whatever examples is on rosetta code, even Prolog(You had one job?!).
tictactoe: https://git.sr.ht/~rabbits/modal/tree/master/item/examples/tictactoe.modal
runtime: https://git.sr.ht/~rabbits/modal/tree/master/item/src/modal.c
docs: https://wiki.xxiivv.com/site/modal
weep: https://rosettacode.org/wiki/Tic-tac-toe#Prolog
@neauoire I think I once commented on such a thing as one example of pattern matching, not necessarily in Modal, but in Feather, another language by wryl
either way, I really like it, reminds me of Puzzlescript and other rule-based systems