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Godot Engine :godot:

Don't do this, people. It helps no one and if anything pushes people away from our community.

#godot #godotengine

30 comments
DearFox

@godotengine :blobfoxcomfyterrified: Is this really happening on the Unity forums? :angery:

NullDott

@DearFox In the dev community in general, I like Godot, and I encourage people to try it out, but when someone has an issue, telling them to switch to another tool is totally horrible.

It usually comes from young devs who are very enthusiastic over the engine they use, but I've also seen this pattern in older people, really terrible behavior, it only damages everyone.

bent

@godotengine this is literally any question about anything at all on stackoverflow

Lucy Osmond
@shram86 @godotengine Having recently written a browser extension, the answer to basically every JavaScript question on Stackoverflow is "In Jquery, you can do..."
Gustavo

@shram86 @godotengine Remember all those questions which answers being "just use jQuery" or that assumed the user uses it?

Hanneke ๐Ÿฃ

@godotengine Ah, I see youโ€™ve visited stack overflow today ๐Ÿฅฒ

Mahid Sheikh

This is basically Nix users when you ask about an issue related to regular package managers, or Rust developers on C support posts

LinuxUserGD

@standingpad AUR maintainers asking Manjaro users to reproduce the issue in a chroot env

Fabian (Bocchi) ๐Ÿณ๏ธโ€๐ŸŒˆ

@HugeGameArtGD @standingpad

Thats different. Packages should be tested in a clean build environment. If they work in there, it's a problem with users configuration.

Gull

@godotengine yeah just like on some arch linux communities lol โ€œfigure it outโ€ โ€œif u gotta ask then dont use archโ€

ClutchAbuse

@godotengine "Hey guys I've been working on this Unity project for 5 years now and it's almost ready to launch..."

"pOrT iT tO gOdoT"

klutzagon

@godotengine still funny as hek though. Bevy anyone? Bevy Bevy Bevvy :blobCat_flop:

Bee O'Problem

@godotengine gotta love the classic "support" of "oh, you're using X? you should use Y instead!"

Lunar ๐Ÿ›ธ โ™พ

@beeoproblem @godotengine The other one, of course, being 50,000 questions on why you want to do X, and 0 answers on how to do X

unusual zone of infecundity

@godotengine looked, shrugged, almost scrolled, realized it was from the Godot account, boosted

Cyborus

@godotengine@mastodon.gamedev.place Seriously, if you don't know unity, it's fine to just not answer them. If you don't know it, they're not asking you.

Gatlink

@godotengine I've seen a streamer say he doesn't want to ever try Godot because of his viewers telling him he was not using a real engine and he should switch to Godot... I think he came around and said he would try it, but if he didn't I still would not blame him.
Talking about something you like is fine as long as you're not preaching. Trying to force people never worked and will never work.

Kazii The Avali

@gatlink @godotengine what is "not a game engine" can it make a game with an internal engine. then its a game engine.

Roger Crewโœ…โŒโ˜‘๐Ÿ—ธโŽโœ–โœ“โœ”โœ—โœ˜โ˜’

@godotengine

I like how there's something named "Godot" that has actually been *released* and is available.

(3rd panel really ought to be "Wait for Godot...")

CubeOfCheese

@godotengine Picture of Godot posting that meme just now

Never Getting a Sabbatical

@godotengine I think of this response as a variant on "you shouldn't want that."

๐Ÿ‡ธโ€Š๐Ÿ‡ญโ€Š๐Ÿ‡ฎโ€Š๐Ÿ‡ณโ€Š๐Ÿ‡ฒโ€Š๐Ÿ‡ฆโ€Š๐Ÿ‡ฎ

@godotengine now, to be fair, (and this is coming from someone who spent the better part of a decade doing Unity gamedev professionally) most Unity Answers answers that don't do this are equally as unhelpful.
Every time I hit a non-trivial Unity issue and researched it, all the answers online are either:

- "buy my Asset in the Unity Asset Store, it does (almost) X"
- "oh never do X, you'll always want to do Y"
- "this is how you X:" followed by just A Lie (bonus points if it's in UnityScript)
- just a literal C# war-crime

So while I agree this isn't helpful, so precious little revolving around Unity is ๐Ÿ˜…

@godotengine now, to be fair, (and this is coming from someone who spent the better part of a decade doing Unity gamedev professionally) most Unity Answers answers that don't do this are equally as unhelpful.
Every time I hit a non-trivial Unity issue and researched it, all the answers online are either:

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