@v In my game programming course I defined the minimal game as something that has three things:
1. input 2. time 3. output
This game fits the definition.
@v Example of a game: "indian lots"
computer turn: "give me a number"
player turn: <some number>
computer turn: "<some number * 1000>, you lost by a lot"
@v
Example of a game: "indian lots"
computer turn: "give me a number"
player turn: <some number>
computer turn: "<some number * 1000>, you lost by a lot"