Portals, but this time it is not about immersive visualization, but about gravity!
Gravity always tries to get you down. But sometimes it will send you on a path through a portal. Even if that portal is above you! You cannot use portals to violate conservation of energy here.
The "potion of gravision" shows how the gravitational potential is distributed.
This viz reuses some code from the "non-Euclidean platformer" (https://www.youtube.com/watch?v=0riQhP_oZlQ). Unfortunately, this game concept (using hyperbolic geometry to create a metroidvania with exponential space but small radius) wants gravity to be the same everywhere, and that is not compatible with the laplacian of the gravitational potential being zero (which is what the portal gravity viz assumes). (Rogue-style platfomer from https://x.com/ZenoRogue/status/1757432868190478454)
Portals, but this time it is not about immersive visualization, but about gravity!
Gravity always tries to get you down. But sometimes it will send you on a path through a portal. Even if that portal is above you! You cannot use portals to violate conservation of energy here.
The "potion of gravision" shows how the gravitational potential is distributed.
@zenorogue how do you simulate teleportation of a gravity? Recently I have a thought that it might be done using teleportation of gravitons as a model of a gravity. And also, portals must be two-sided, for symmetry.
@zenorogue how do you simulate teleportation of a gravity? Recently I have a thought that it might be done using teleportation of gravitons as a model of a gravity. And also, portals must be two-sided, for symmetry.