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4 posts total
Admer the GoldSRC fox

It sure took me long enough, but can now render textured models !!!

Also got a pretty colourful "missing texture" texture now. Should be very easy to notice and still look aesthetically pleasing

Admer the GoldSRC fox

This took a lot longer than I expected to say the least:

Loading glTF and PNG files was the easy part; most of the effort went into the material/shader system.

Typically when you write a renderer, you can define which resources (textures, matrices etc.) occupy which slots in the shader. E.g. view & proj matrix -> slot 0, model matrix -> slot 1, textures -> slot 2.

But here I wanted a more data-driven thing, where the shader & renderer agree on a few common slots, and the rest it figures out from the material file. So you can easily just write a new shader and use it! No need to touch the renderer code at all.

There were lots of little nuances to this, so it took a while.

I also realised, however, that my renderer plugin API is pretty inflexible and flawed. I'll need to redo that next month. Oops!

This took a lot longer than I expected to say the least:

Loading glTF and PNG files was the easy part; most of the effort went into the material/shader system.

Typically when you write a renderer, you can define which resources (textures, matrices etc.) occupy which slots in the shader. E.g. view & proj matrix -> slot 0, model matrix -> slot 1, textures -> slot 2.

Admer the GoldSRC fox

Just finished the script for my first GoldSRC mapping video. This is gonna be fun

Admer the GoldSRC fox

I finally finished editing my video about creating new weapon classes in Half-Life and it is a whopping 26 minutes long.

I feel it could've been shorter, but considering just how much stuff I managed to cram in there, it's alright. The original recordings were about 60-70 minutes total.

Admer the GoldSRC fox

Counter-Strike 2's responsive smoke is cool and all, but can GoldSRC do it?

Yes. Yes, it can.

Slips

@admer@tech.lgbt when you first threw the nades i thought "oh, okay, that's cool i guess", and then when you shot at the smoke my mind was blown lol. how'd you do this?

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