5 posts total
π« As Europe melts from a heat wave, we're still on track to provide fixes and improvements to #GodotEngine. We just released Godot 4.1, and that means it's time to test the first patch release. Hotfixes cannot get hotter than that! Read more: Last weekend the annual GMTK Game Jam took place. So we thought we should give a shoutout to some of #GodotEngine games submitted during the event. The cover image contains 6 of them, but make sure to check the event page because there are plenty more! 𧩠It's so nice when pieces simply fall into place. After just one RC, here's #GodotEngine 4.0.2, addressing even more of your reports! If you're an Android dev, this one is especially notable to you. Read more: We used a screenshot of ProtonGraph by @HungryProton for the cover image this time! π It's a slick node-based procedural content generator powered by #Godot4, and you can get the latest build on GitHub: https://github.com/protongraph/protongraph The first of many! A new release of #Godot4 arrives to your desktops β fixing priority issues and improving the project converter. Expect more updates, fixes, and even preview builds once the #GodotEngine team comes back from GDC! Read more: The cover image is provided by Raffaele Picca, from a demo scene dubbed "Lost Desert Temple". There is a high chance that it will be open sourced, so definitely follow Raffa for more updates! One final test for #GodotEngine 4.0.1! Read more: https://godotengine.org/article/release-candidate-godot-4-0-1-rc-2/ The cover image is from a #Godot4 port of the Lumberyard Bistro scene by Logan Preshaw (originally by the Amazon Lumberyard team). Learn more about their process adapting this demo to Godot on GitHub https://github.com/godotengine/godot/issues/74965 |
π§βπ» Looking to contribute, or just interested in how it was made with #GodotEngine?
You can find this release and the source code on GitHub!
https://github.com/YuriSizov/boscaceoil-blue/releases/tag/3.0-stable
This project took me over 4 months to complete. I'd love to continue my work on it, and I plan to make more free and open tools for developers and other creatives.
Please consider sponsoring my work via Patreon:
https://www.patreon.com/YuriSizov
π§βπ» Looking to contribute, or just interested in how it was made with #GodotEngine?
You can find this release and the source code on GitHub!
https://github.com/YuriSizov/boscaceoil-blue/releases/tag/3.0-stable
This project took me over 4 months to complete. I'd love to continue my work on it, and I plan to make more free and open tools for developers and other creatives.
@yurisizov yay, congrats! Will be making some updates to the old repo to point to this later today! βΊοΈ