I finally made my #VTuber software that I use on-stream, #SnekStudio , open-source.
https://github.com/ExpiredPopsicle/SnekStudio
It's pretty rough around the edges, and the code is still kind of a mess, but getting it out into the public as open-source software is a big step after years of slowly growing it, and it's rapidly shaping up into something that I hope anyone can use.
It currently supports 3D models using VRM 0.0, with 1.x being untested. It's got a MediaPipe tracking backend, with the extra detailed blend shapes and hand tracking that supports.
It runs on Linux and Windows, and it could possibly run on a Mac if I had a Mac to test on.
It's built using #GodotEngine , and wouldn't be possible without the #VSekai team's work on the VRM loader addon for #Godot .
I finally made my #VTuber software that I use on-stream, #SnekStudio , open-source.
https://github.com/ExpiredPopsicle/SnekStudio
It's pretty rough around the edges, and the code is still kind of a mess, but getting it out into the public as open-source software is a big step after years of slowly growing it, and it's rapidly shaping up into something that I hope anyone can use.
@ExpiredPopsicle Yay! Congratz Kiri!
@ExpiredPopsicle
It runs in macOS but it’s a fuschia window with a white floating disembodied head 😬
@ClarusPlusPlus
@ExpiredPopsicle FINALLY i can actually try to do 3D vtubing on linux!! the other stuff never worked well....
now how would i export my avatar to vrm 0.0 from blender? :S