@eel have you ever read E. M. Forster's The Machine Stops?
http://wiki.xxiivv.com/docs/machine_stops.txt
a specific passage I've enjoyed, that you might too: https://wiki.xxiivv.com/site/tenth_hand.html
@eel have you ever read E. M. Forster's The Machine Stops? a specific passage I've enjoyed, that you might too: https://wiki.xxiivv.com/site/tenth_hand.html Whales are heading south alongside us. I don't have the right camera lens for this- Drawn an interpretation of Moebius's Venise Celeste cover piece. La Maison du Peuple était un superbe bâtiment de Bruxelles, conçu par Victor Horta. Construit en 1895 - 1899 et démolie en 1965. In an attempt to catch up with all of the readings I have had queued in preparation to Strange Loop, I've inadvertently filled my every waking moments with enough dry plt papers to make myself altogether sick with the topic. I've been so caught up trying to learn about expressiveness, that I momentarily forgot what about it was that I even wanted to express. So, while I recover, I've picked up daily drawing again. Sailing through forest fire smoke surrounded by the sound of breaching whales, but we can't see them.
Show previous comments
Felix has release UF8 #forth! It makes use of the recent improvements to Varvara. UF is a graphics capable forth implementation in a 4kb kernel.
Show previous comments
From Oslo to Santander, Spain, Seed Journey sails upon RS-10 Christiania, an 1895, wooden rescue sailboat designed by renowned shipwright, Colin Archer. futurefarmers have all sorts of pretty cool projects Fundamentally, creativity is a question of time. Mostly of our daily activity with computers happens through hopefully speedy but ossified software. We use the computer in “speedrun mode.” This is the paradox of creative coding: the coding part is supposed to make things faster, the creative part requires that things go slowly. @neauoire I agree. I can identify two modes, one which requires creativity (or learning new skills) and one where I'm familiar enough that I can probably design at the keyboard. For the former I'll spend days thinking, reading if needed, and trying out different designs in my head until I have the whole thing figured out. That process is very creative and I can feel the familiar buzz as hurdles are overcome, things fit together, simplify and I can't resist the urge to go implement it. Flicking through this excellent little book. "To minimize suffering and to maximize security were natural and proper ends of society. But then they became the only ends, somehow, and the only basis of law. Inevitably, then, in seeking only them, we found only their opposites: maximum suffering and minimum security." The lack of wind forces us to stay put right now, keeping us in the forest fire smoke. Not ideal
Show previous comments
Finished up the illustration of Yajnev's head bursting, causing the Vetetrandes to be engulfed in an opaque impenetrable lock. @neauoire I'm a big fan of this world. I have a loosely related game idea called Late Motive where a solitary sentient atom in the remote future bootstraps a new reality after the Big Rip by solving puzzles, and optimal solutions create aspects of reality like Rotation, Locality and Charge, and suboptimal solutions generate things like Doubt, Adversity and Spite Fun little glitch from parallelizing interface drawing with a routine that stores a bit of state during self-modification. @neauoire I once attempted to write a Visual Basic routine that would force a window to always be a square shape after resizing. However, I did it very poorly based on averaging the width and height, triggered by a resize event, so it would repeatedly trigger itself and slowly vibrate into a square shape, which was not at all what I was going for but was extremely entertaining to play with. |