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18 posts total
/dev/urandom

блин, оказывается в эсперанто хот-доги реально называются "kolbasobulko".

/dev/urandom

people who make final jeopardy wagers ending in 99

vs

people who make final jeopardy wagers ending in 01

/dev/urandom

люди, которые в финальном раунде своей игры ставят сумму с 99 в конце

против

людей, которые в финальном раунде своей игры ставят сумму с 01 в конце

/dev/urandom

ŝajne hodiaŭ estas la internacia tago de amikeco

/dev/urandom

apparently today is the international day of friendship

/dev/urandom

i still strongly believe that the default mode for any competitive multiplayer game should not rely on competitive matchmaking at all

the most obvious negative consequence is that this means every single game has to be treated with the same set of rules and fair play requirements -- and since it's impossible to moderate tens of thousands of matches at the same time, that means harsh algorithms and client-side cheat detection that compromises your system's security or fails on linux or causes other issues

whereas in the real world, an overwhelming majority of matches are casual. nobody brings in a league-licensed referee and does a doping test before organizing a workplace soccer game. there aren't cameras and faraday cages to prevent cheating at every chessboard in the local park.

now also consider that most ranked systems work based on either the Elo algorithm or one of its variants. these algorithms start off by placing the player into the middle-skill category and then down- or up-ranking them as they win or lose. these were intended to compare skilled professional players, and when you put them into a multiplayer environment, you basically break the system, because now the middle-skill area now has a constant influx of newbies amid actual mid-level players. then the system delivers those newbies a gut-wrenching series of losses just because they were initially placed beyond their skill level. (even worse, as said series of losses goes on, they usually stop being matched with other newbies and start competing against more skilled low-to-mid-tier players, leading to further losses!)

do ranked matches have a place in gaming? of course. especially since now every game wants to have a high-level e-sports competition. but these should not be the default way in which one plays online matches. the default mode should be based on dedicated servers and perhaps friend lists, matching the way we play games in the real world. then, once the player feels skilled enough to play ranked, they can join the ranked mode and fight through the leagues for their e-sports glory.

i still strongly believe that the default mode for any competitive multiplayer game should not rely on competitive matchmaking at all

the most obvious negative consequence is that this means every single game has to be treated with the same set of rules and fair play requirements -- and since it's impossible to moderate tens of thousands of matches at the same time, that means harsh algorithms and client-side cheat detection that compromises your system's security or fails on linux or causes other issues

/dev/urandom

russians 🤝 japanese

saying "eto..." while the next words are still buffering

TSource Engine Query
@rnd >buffering
yeah, I will call it that from now on, thanks
Makoto

@rnd had a colleague that just repeated the last word while buffering. It was interesting but sometimes also kind of annoying

/dev/urandom

my goal on the fediverse is to increase engagement so that by the end of 2024 at least 20 other users will want to marry me

/dev/urandom

the word "mattress" is the female version of "matter"

ghlyffe

@rnd I feel like a lot of people should be laying on me then, I'm mattress

/dev/urandom

personal opinion: text or code that tries to keep to 72 or 80 columns on screen is good, because that lets you more easily subdivide the screen into individual panes for different files without any of them getting cut off or force-wrapped

ghlyffe

@rnd If you do this, it is. I like to have my text idea full-width, though, primarily for focus reasons, which makes this the worst possible thing other than using huge text (large text hurts my eyes to read, so it's functionally unusable, rather than a waste of screen space)

/dev/urandom

i like the idea of zonal conlangs, like interlingua (based on romance languages), interslavic (based on slavic languages) or tonuao (based on sinitic languages with influences from korean, japanese and vietnamese)

/dev/urandom

i have no idea how the developers of #lagrange made such a good-looking gemini browser given they are using SDL instead of GTK or Qt or any other library actually suited for making GUI apps

/dev/urandom

what happened with #yacy? it's supposed to be, like, a legit decentralized search engine of some sorts, but it's almost never mentioned as a private alternative to google or bing -- instead people usually talk about #searx or other pseudo-engines that just parse google's results

Мя :sparkles_lesbian:

@rnd because even parsing Google gives more relevant results

Also: searx can *combine* results from multiple engines at the same time. Including YaCy :p

/dev/urandom

was thinking about stuff and remembered of some article that said the real mark of who's a "regular computer user" or a "nerd" (probably not in these terms though) is whether they use a plain-text editor

because plain text files are important for nerds (source code, configuration files, etc.), but regular folks don't encounter these, and are much more likely to use a word processor rather than a text editor for any of their needs

DELETED

@rnd@toot.cat what does it say about me if I use micro for config files and coding learning attempts but libre office writer if I need to write, translate or edit a text?

/dev/urandom

ooh, i just noticed:

the version of #wine in #alpinelinux 3.18 is now built to support both 32- and 64-bit execs without needing 32-bit libraries!

/dev/urandom

ok but seriously i do wanna try out a calckey instance someday

/dev/urandom

#calckey developers better prepare for the future ten years down the line when their server software is run on like 90% of instances and nobody can make any new fediverse software because implementing all of calckey's features becomes too difficult!

/dev/urandom

"mono no aware", the japanese concept of nothing in life being permanent, not to be confused with "mono no aware", which is when your earphones are not plugged all the way in and you hear the same audio channel in both ears

/dev/urandom

@drq @kafazen @a1ba как насчёт очередной сходки в субботу или воскресенье?

/dev/urandom

@drq @kafazen лично я считаю, что неплохо будет сходить к 15:00 в субботу в бейрут, а оттуда - в музей советских игровых автоматов, как ваше мнение?

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