This version adds support for all remaining DOS-based LucasFilm/LucasArts games (plus some goodies), adds a CRT simulation filter, support for add-on packs, and tons of small changes.
Thanks to everyone who tested, reported bugs, and helped track down new versions! I want to especially call out @alexkaiser for his extensive testing help, John Novak for his CRT shader help, and @danielalbu for his overall project support.
Happy release day! DREAMM 3.0 is officially finished and released.
This version adds support for all remaining DOS-based LucasFilm/LucasArts games (plus some goodies), adds a CRT simulation filter, support for add-on packs, and tons of small changes.
@aaronsgiles I love that DREAMM supports Outlaws. Unfortunately, the combination of being closed source and having telemetry/reporting enabled by default is a dealbreaker for me. I expect many people won't care, but unless pinheads like me express that opinion, regular folks might not know that open-source opt-in software is a real thing. :blobcatgamer:
@aaronsgiles @alexkaiser @danielalbu
Thank you again for your amazing work ! 🙂
@aaronsgiles Congrats on the 3.0 release!!
I'll have to give this a whirl on #SteamDeck 👀
@aaronsgiles I love that DREAMM supports Outlaws. Unfortunately, the combination of being closed source and having telemetry/reporting enabled by default is a dealbreaker for me. I expect many people won't care, but unless pinheads like me express that opinion, regular folks might not know that open-source opt-in software is a real thing. :blobcatgamer: