10 posts total
@tbsp that's a fancy debugger wow! well done : ) It's the first time I actually see it in action! Today I got something resembling a working uxn development setup running in porporo. Still not using all the tricks, and my old eyes struggle a little with the small text. #uxn #DecemberAdventure Beautiful! How does it work? Is it a full-screen X11 program, or framebuffer, or something different? Or does it use native windowing? It's the week of the noodle(.tal)! After weeks of painstaking ps/2 driver trial and error, the Mouse device is now working in #uxnfloppy as well! @tbsp #uxn #osdev #theWorkshop #theFurnace Finally fairly happy with VarvaraPSP's performance. Still a little sluggish in Oquonie, but playable if you're patient. A big thanks to @asie for PSP optimization ideas/support, and @bd for uxngba's screen_blit lookup table implementation! #uxn https://codeberg.org/tbsp/VarvaraPSP I implemented the Uxn CPU VM in 6502 assembly with a simple sprite device using NES hardware sprites! It's incredibly constrained and slow, but it does run. No Varvara devices here, don't get too excited. 😊 @tbsp I can't believe that a) you went ahead with your madness of an idea b) that it even works. Crazy impressive as always, I'll take it for a spin today! Do you happen to also have a NES rom for the 64 spinning sprites written in 6502 proper? (I could make one if you don't) |