UX Strategy: Apple System 7, Newton, and Apple Human Interface guidelines. UX Director at Symbian, manager Mobile UX at Google, creative director frog design San Francisco. Head of Product for two startups. Returned to Google to lead the Physical Web in Chrome and explore multiple UX research projects in Android. Left 2024, sort of retired.
There is far too much 'walking on eggshells" in #OpenSource, mostly because the power lies with the people that are the most easily offended. I've been clobbered for saying the "#UX of opensource isn't great". The advice is always the same:
* Go slow
* Don't rock the boat
* Make small changes
That is great advice, for a dysfunctional relationship. To be clear, I'm NOT saying be dictatorial! I'm saying we can't fix a system that doesn't want to be fixed.
1/2
You mention maintainers, that's a curious word to use. Because it speaks of static and unchanging babysitting rather than positive and ambitious creation.
In Inkscape our ux design model is to make ux and design skills have the same respect as labor as any programmer. To give developers a way to ask for help and spaced for a ux team to exist and find itself outside of the shadow of code creation.
Adam Belis has done impressive things. Though I admit mostly with patience.
Pretty sure it was @laurenshof that coined the term "FOSS Brutalism Design" in a thread I once read and I am 💯 for this becoming a regularly used hashtag for this sort of stuff...
This needs to be a blog post but:
1. The history of tech is littered with "this will change the world!"
2. e.g. TV, ATMs, CD ROMs,, AI-in-the-90s, Internet
3. These things all had impact!
4. But it was **far** less than the freakout
Note: I'm not saying no impact! Just less than the hysteria.
The secret is seeing the real (and usually boring) impact vs the utopian/dystopian view. Often it's the combination (e.g. Mobile + Internet) that unlocks the bigger change.
It's never obvious
This needs to be a blog post but:
1. The history of tech is littered with "this will change the world!"
2. e.g. TV, ATMs, CD ROMs,, AI-in-the-90s, Internet
3. These things all had impact!
4. But it was **far** less than the freakout
Note: I'm not saying no impact! Just less than the hysteria.
The secret is seeing the real (and usually boring) impact vs the utopian/dystopian view. Often it's the combination (e.g. Mobile + Internet) that unlocks the bigger change.
@scottjenson on the contrary, i often find more dictatorial maintainership regimes to be similarly less receptive to UX concerns
@scottjenson
You mention maintainers, that's a curious word to use. Because it speaks of static and unchanging babysitting rather than positive and ambitious creation.
In Inkscape our ux design model is to make ux and design skills have the same respect as labor as any programmer. To give developers a way to ask for help and spaced for a ux team to exist and find itself outside of the shadow of code creation.
Adam Belis has done impressive things. Though I admit mostly with patience.
@scottjenson
Pretty sure it was @laurenshof that coined the term "FOSS Brutalism Design" in a thread I once read and I am 💯 for this becoming a regularly used hashtag for this sort of stuff...
..so I'ma tag it here...
#FOSSBrutalismDesign