Email or username:

Password:

Forgot your password?
Johannes Ernst

Mark Gurman gives 4 reasons why developers aren't creating many apps specifically for the #Apple #VisionPro. I think he's missing a 5th, which I would put at the top of the list:

It implements a radically different interaction model from keyboard/mouse and touch. A very different medium than PCs and handhelds. Nobody that I've heard of has a conceptual model for how to use this new medium well. Good apps will likely look *very* different from what we're used to. So how?

bloomberg.com/news/newsletters

7 comments
Susanna

@J12t The only prediction I feel confident making is that the first app that figures this out will be an indie game, because it almost always is.

ShadSterling

@J12t I’ve seen very little of how user input with the Vision Pro is meant to work.

Will we have to learn to wink-and-drag?

Will we get people walking down a hall reading things, using a head twitch to turn pages?

savaran

@J12t a lot of us *are*planning apps for it. But at least for me this is it exactly. I can’t ship something I’ve only ever tried in a weird cut down 2D simulation of the device. Until I’ve got real hardware in my hands for an extended time, everything is notes in a notebook

Shreyan Jain

@J12t to me, it's actually too similar to the traditional computer

Shreyan Jain

@J12t I think they should lean more into the spatial aspect, no more flat windows. At least the builtin apps should be 3D, more integrated with the environment, etc. Right now from what it looks like it's an iPad strapped to your face.

Go Up