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Raph Levien

An update on my exploration into GPU sorting, particularly a fast algorithm that can be ported to #WebGPU. There's a lot of really cool work going on in the space. I've created a page on the Linebender wiki that has a survey of papers, resources, and implementations: linebender.org/wiki/gpu/sortin

I think it's a reasonably good snapshot of the current state, and hope to update it as things progress. Also contributors welcome! Should be useful to people doing Gaussian splatting in particular.

3 comments
Royce Williams

@raph Potentially relevant to your interests, @epixoip (because of your historical work on github.com/epixoip/cudaMergeSo)

Raph Levien

@tychotithonus @epixoip I took a quick look but I think for the rendering uses cases I care about (small fixed size keys), this is subsumed by the merge sort in Modern GPU.

Suggestions like this are always welcome though. Thanks!

Royce Williams

@raph Oh, definitely - to clarify, I was tagging @epixoip because I thought it was relevant to his interests. :D

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