An update on my exploration into GPU sorting, particularly a fast algorithm that can be ported to #WebGPU. There's a lot of really cool work going on in the space. I've created a page on the Linebender wiki that has a survey of papers, resources, and implementations: https://linebender.org/wiki/gpu/sorting/
I think it's a reasonably good snapshot of the current state, and hope to update it as things progress. Also contributors welcome! Should be useful to people doing Gaussian splatting in particular.
@raph Potentially relevant to your interests, @epixoip (because of your historical work on https://github.com/epixoip/cudaMergeSort)