So what the heck is an 'indie game' nowadays anyway? https://www.gamingonlinux.com/2023/11/so-what-the-heck-is-an-indie-game-nowadays-anyway/
So what the heck is an 'indie game' nowadays anyway? https://www.gamingonlinux.com/2023/11/so-what-the-heck-is-an-indie-game-nowadays-anyway/ 9 comments
@gamingonlinux the category should just be replaced by a "self published" category and exclude AAA studios 🤷♂️ @gamingonlinux Solo dev in 15 layers of clothing to stay warm or go home. @gamingonlinux oh wow yeah, this is all very silly i kind of don't understand why anyone thinks the old "not part of a massive company" definition doesn't still apply? like, i get why massive companies would want to change that definition, but why gamers always seem to *listen* to massive companies when they say and do obviously ridiculous things is a mystery i might never solve @gamingonlinux tbf, The Game Awards' categorisation is... pretty damn poor tbh. Cyberpunk has as much right to "best ongoing" as Baldur's Gate 3 does (none). It's not an ongoing game, it's simply had updates & DLC, as is... the norm? lmao. Plus, putting Destiny 2 in Best Community Support but *not* Best Ongoing, despite it being *literally an ongoing game*. ¯\_(ツ)_/¯ @gamingonlinux for me company size isn’t the measure, it’s where the funding is coming from. If you’re self funded, you’re independent. Edit: so I agree Dave the Diver isn’t an indie title if Nexon was involved in publishing because publishing costs money that the developers didn’t pay or do themselves “independently”. @gamingonlinux as a solo indie dev myself I believe this brings up a good point that we should start distinguishing solo developed games or games made by like two or three people from any sort of game developed by a team that has any sort of specific managerial position in it. “Non corpo game” @gamingonlinux simple: A game made by one or multiple "independent developers" aka. neither access to resources nor funding by big publishers and/or developers. Meaning <100 people (if we count in all bought-in assets and playtesters) may and usually <10 people (employed directly or indirectly) and a budget <€ 1M. Anyhing above is #SmallStudio and not #IndieDev! |
@gamingonlinux "games made without crunch" could be a nice distinction to AA/AAA games...