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9 comments
SunDancer

@gamingonlinux "games made without crunch" could be a nice distinction to AA/AAA games...

Eat My Wings To Keep Me Tame

@gamingonlinux the category should just be replaced by a "self published" category and exclude AAA studios 🤷‍♂️

Cabbidges

@gamingonlinux Solo dev in 15 layers of clothing to stay warm or go home.
An employer is an employer. A solo is solo.

Andrew

@gamingonlinux oh wow yeah, this is all very silly

i kind of don't understand why anyone thinks the old "not part of a massive company" definition doesn't still apply? like, i get why massive companies would want to change that definition, but why gamers always seem to *listen* to massive companies when they say and do obviously ridiculous things is a mystery i might never solve

Max (Lyrenhex)

@gamingonlinux tbf, The Game Awards' categorisation is... pretty damn poor tbh.

Cyberpunk has as much right to "best ongoing" as Baldur's Gate 3 does (none). It's not an ongoing game, it's simply had updates & DLC, as is... the norm? lmao.

Plus, putting Destiny 2 in Best Community Support but *not* Best Ongoing, despite it being *literally an ongoing game*.

¯\_(ツ)_/¯

JDS

@gamingonlinux for me company size isn’t the measure, it’s where the funding is coming from. If you’re self funded, you’re independent.

Edit: so I agree Dave the Diver isn’t an indie title if Nexon was involved in publishing because publishing costs money that the developers didn’t pay or do themselves “independently”.

TᴀᴄᴋᴇʀTᴀᴄᴋᴇʀ 🐰

@gamingonlinux If you have to ask yourself if it is indie, then it probably isn't.

Untrustedlife

@gamingonlinux as a solo indie dev myself I believe this brings up a good point that we should start distinguishing solo developed games or games made by like two or three people from any sort of game developed by a team that has any sort of specific managerial position in it.

“Non corpo game”

Kevin Karhan :verified:

@gamingonlinux simple:

A game made by one or multiple "independent developers" aka. neither access to resources nor funding by big publishers and/or developers.

Meaning <100 people (if we count in all bought-in assets and playtesters) may and usually <10 people (employed directly or indirectly) and a budget <€ 1M.

Anyhing above is #SmallStudio and not #IndieDev!

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