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Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

Removed a toot on the whole "youtubers being paid" thing that a publisher started recently.

I was simply coming at it from a stance of: people doing dedicated work should be paid. But my own way of explaining gave the wrong idea.

I don't ever think it's right for a "review" of any kind to be paid (and I've never and will never do so).

The problem really is that YouTube revenue sucks quite often, especially for lesser-known titles.

5 comments
Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

Like, I've done a video on a random AAA game I didn't care much about to show it off for a few minutes: massive clicks and hits.

Indie game I'm overly passionate about: YouTube hasn't seen much of it, so it buries it and people click even less.

Sammy

@gamingonlinux maybe combine those in one video? So people get it recommended because AAA game X and then also at least see what you have to tell about Indie game Y? (Maybe multiple then, idk)

Jonathan Isom

@gamingonlinux I donโ€™t see an issue with doing it as long as it is clearly stated and displayed. Also they should not take on ones they arenโ€™t willing to endorse without the payment. Digital Foundry had one on Immortals of Aveum looking at the Unreal5 technology being used last week. I thought it was well done.

atrielienz

@gamingonlinux I don't necessarily disagree with the idea people should be paid. I think there's definitely a job market for reviewers. I also think they should be paid, but not by the company making the product. Regulating this type of thing is important.

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