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Raph Levien

I'm on my way to Florence for #RustLab, where I'll be talking about Vello, high performance 2D graphics rendering in Rust. I'm excited about the conference, looking forward to meeting people there. Then I'll enjoy a week of vacation.

I've been on the quiet side, but Vello has seen significant progress in the past few months. GPU-side stroke expansion, with the full set of styles and correct handling of transforms, is in flight and close to landing. The near future looks bright.

5 comments
crzwdjk ✅

@raph ooh, that sounds interesting, especially since wide lines are apparently quite hard for GPUs to do correctly.

Horváth Bálint

@raph Is it possible to watch the speak somewhere @rustlab?

Raph Levien

@horvbalint @rustlab I'm hoping the video will be posted before long, but it is up to the conference.

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