I'm on my way to Florence for #RustLab, where I'll be talking about Vello, high performance 2D graphics rendering in Rust. I'm excited about the conference, looking forward to meeting people there. Then I'll enjoy a week of vacation.
I've been on the quiet side, but Vello has seen significant progress in the past few months. GPU-side stroke expansion, with the full set of styles and correct handling of transforms, is in flight and close to landing. The near future looks bright.
@raph ooh, that sounds interesting, especially since wide lines are apparently quite hard for GPUs to do correctly.