A little more progress on the Uxn core for Analogue Pocket! Screen vectors are working, at least partially. This means that “game logic” code, which needs to execute once per frame, is handled correctly. This is assuming we are starting on a new frame where the CPU isn’t already busy. Otherwise, it will wait another frame to try again.
“What’s your vector, Victor?” 😀
@tsalvo :eyes_fast: it's coming together!!