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Joshua Barretto

*giggling laughter*

My teapot army is almost assembled.

Pretty happy with this, 45 fps with software rendering. Before the last hour of optimising, it was closer to 20 fps.

4 comments
Joshua Barretto

This is, should anybody care, one of the rendering demos for my software rendering crate that makes low-level graphics programming fun again: github.com/zesterer/euc

Joshua Barretto

Hmm... This runs faster when I *don't* parallelise it. More work to be done.

Joshua Barretto

@dequbed Turns out it was just that it was using a silly strategy for parallelising vertex shader invocations which in this case translated to 'don't parallelise', so I was paying the overhead of spinning up threads for nothing.

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