@raph thoughts on D3D “work graphs” that are already out there? https://devblogs.microsoft.com/directx/d3d12-work-graphs-preview/
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@raph thoughts on D3D “work graphs” that are already out there? https://devblogs.microsoft.com/directx/d3d12-work-graphs-preview/ 1 comment
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@aras Right, that's what basically started the exploration. I'm unhappy with them because of three limitations: no joins (yet, though that's planned), fixed size data only, and no ordering guarantees. That makes them pretty much unsuitable for Vello. The centerpiece of my idea is that the launch logic is programmable, so you can express joins and other things.