@tennoseremel >a lot of good and great games
I would argue that if a game doesn't even respect your freedom, it doesn't qualify as "great".

Unity is terrible, as every game built with Unity is automatically proprietary, even if a game developer doesn't particularly want to make a proprietary game.

>and brought to Linux
That kernel is really proprietary enough, we really didn't need more proprietary software.

Godot is only one free software game engine - plenty more crossplatform engines exist.

Many games are just C++, OpenGL and GLSL, meaning such could be released as free software and you could then just compile it for LiGNUx with a few fixes, but of course almost no game developer does that, even when its been 10 years and they've decided to abandon the game...