@gamingonlinux Obviously this can be different for Unity, but aren't most of revenue thresholds etc. usually self-reported?
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@gamingonlinux Obviously this can be different for Unity, but aren't most of revenue thresholds etc. usually self-reported? 2 comments
@gamingonlinux Maybe not and it will definitely make me suspicious of any Unity game going forward. |
@vildravn there's no way they will rely on users accurately manually reporting this kind of thing