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Liam @ GamingOnLinux 🐧🎮

I know game dev is super complicated, but like...how does Starfield still have characters speak over each other.

Typical Bethseda game really. But, how difficult is it to have:
- Is player directly speaking to NPC?
> Don't have another character or NPC speak!
???

12 comments
Liam @ GamingOnLinux 🐧🎮

Also, NPCs walking past you when you're speaking directly to someone so the camera is zoomed in, and they dead-eye stare at you as they walk past. Simply hilarious every single time. 😂😂

Literally NPCs as they walk past during a conversation:

Liam @ GamingOnLinux 🐧🎮

*In a serious conversation*

Random NPC: HELLO *stares*

The Book of Kels

@gamingonlinux

Isn't some of this the same stuff that people roasted Mass Effect: Andromeda for?

davis.andins

@gamingonlinux I live in Germany and I see absolutely nothing wrong with this. 👁️👁️

David Amador

@gamingonlinux an interesting question really. I can think of dozens of ways to prevent that from happening, however, depending on how the system is done, it can a really nightmare to have some of the inner parts talking with each other like "what are you doing, can I do my thing now?"

Michael Carroll

@gamingonlinux Well, it's pretty simple actu-
[random pedestrian not involved in the conversation until this point interrupts to raise an unrelated point about the political situation on the planet]

xXxSharkPuncher360xXx

@gamingonlinux

Bethesda game devs literally cannot sacrifice another child without going to jail so don't hold your breath for this to be fixed. Ever. In any Bethesda game. It has been written into their infernal compact.

Mighty Murder Mittens

@gamingonlinux Bethesda games have been the same since Elder Scrolls 4.

Oblivion.
Wasteland Oblivion.
Viking Oblivion.
More Wasteland Oblivion.
Multiplayer Appalachia Oblivion.
Space Oblivion.

Alexander The 1st

@gamingonlinux Part of it involves threading and concurrency as I understand - the check for "Is player directly speaking to NPC?" Passes *before* they decide to play the speaking animation and audio, but...the player character initiates talking with another NPC before the speaking animation and audio kick in.

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