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Niki Tonsky

Gotta say, path tracing in Cyberpunk is a bigger deal than I expected, even compared to ray tracing ultra.

It’s a final piece of the puzzle that brings everything together.

Without it, some objects just look alien in the scene.

With it, everything plays by the same rules. And it adds to the feeling, a lot

5 comments
Niki Tonsky

One more example. Notice how flat garbage bin, planks and pipes are lit. Also notice lack of shadows from them. All fixed in path tracing version. And your brain instantly believes it, because they are supposed to be there

Niki Tonsky

It’s slow as hell, of course. I just try not to think about how much AI crap is used to upscale and fill in intermediate frames. But it feels okay nevertheless, maybe a bit noisy. But it’s definitely the future

Григорий Клюшников

А что это за рейтрейсинг такой странный, что там такие тени не получаются бесплатно? В этом же вся суть рейтрейсинга?

Niki Tonsky

@grishka да кто бы знал. Ультра :)

Niki Tonsky

@grishka может он только отражения считает, или только на статичных объектах, хз

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