@gamingonlinux The thing that amazes me most about this is that humans at Valve seem to be intimately involved in this specific case. The article finishes on an ominous note: a hands-on approach from Valve's seems unlikely to scale. That said, Valve has already been operating at scale for a long time. So to me this case is a positive sign that they ARE still able to address issues like this with humans, since it is such a rarity these days (YouTube of course being the opposite)