Godot is surprisingly a lot easier to understand after learning c++ for me, despite GDScript being more of a python-inspired language
(Maybe it also is that I learned to quickly search for answers on forums and in documentation, but still, I think c++ made me understand funcions and OOP stuff like classes)
(Maybe it also is that I learned to quickly search for answers on forums and in documentation, but still, I think c++ made me understand funcions and OOP stuff like classes)