my energy/enthusiasm have been at a low ebb recently.
but one thing i do want to come back to is my (in-progress) proof of concept chat server for uxn using uxnet: http://plastic-idolatry.com/erik/media/uxnet.txt
if i get this working, i think i am going to try to create two extensions to uxnet:
(1) add a client/server option for connecting with SSL
(2) i want to try to implement TCP hole punching in uxnet, so that clients can talk directly (only using a server to start the connection)
i think (2) would be especially useful for playing games. right now each game would need its own dedicated server, versus being able to use a shared "relay server" for all the different games/applications folks might use.