Email or username:

Password:

Forgot your password?
6 comments
tizilogic

@gamingonlinux comment placed.. Proton FTW.. easier for the studios and ultimately easier for the user.. the only missing piece IMHO is the crazy shit that is going on in the anti-cheat SW space.. not a problem for me because I don't like to play "competitive" PvP games that are riddled with cheaters regardless to the non working anti-cheat those games have

Tacitus ๐Ÿ‡ฎ๐Ÿ‡ช :godot: :linux:

@gamingonlinux
I mean proton is the only reason I was able to ditch my dual boot entirely.

cpw

@gamingonlinux the reality is that proton actually unlocks capabilities that native games in either windows OR Linux don't get access to. It's brilliant tech. It speaks to the widespread "containerization" philosophy that is very common in wider computing circles - techs like docker/podman &c. The details of the specific API are trivia. The fact is that I'll be able to play games via proton long after they stop working on windows.

ch0ccyra1n :she_her::neocat_floof_cute:

@gamingonlinux
While I understand that for most developers, Proton is preferred, and is just easier...

I personally would want to (as a developer) build with Linux in-mind as the primary platform, and consider Windows to be an afterthought. Now, I get that this is a really radical approach, but it's actually something that a lot of emulator developers do with their builds, prioritizing Linux.

That being said, native Linux porting from Windows is uhhhh, difficult so Proton will always have a place.

@gamingonlinux
While I understand that for most developers, Proton is preferred, and is just easier...

I personally would want to (as a developer) build with Linux in-mind as the primary platform, and consider Windows to be an afterthought. Now, I get that this is a really radical approach, but it's actually something that a lot of emulator developers do with their builds, prioritizing Linux.

16BitYeti

@gamingonlinux If the developers have a choice between translating their code and having to QA it, or do a check through a conversion layer; Developers (unless it just isnโ€™t cutting it) will always choose the conversion layer.

It may take a hit to performance, but itโ€™s always easier / better to make games more performant than it is to write the game twice.

Go Up