6 comments
@gamingonlinux comment placed.. Proton FTW.. easier for the studios and ultimately easier for the user.. the only missing piece IMHO is the crazy shit that is going on in the anti-cheat SW space.. not a problem for me because I don't like to play "competitive" PvP games that are riddled with cheaters regardless to the non working anti-cheat those games have @gamingonlinux @gamingonlinux the reality is that proton actually unlocks capabilities that native games in either windows OR Linux don't get access to. It's brilliant tech. It speaks to the widespread "containerization" philosophy that is very common in wider computing circles - techs like docker/podman &c. The details of the specific API are trivia. The fact is that I'll be able to play games via proton long after they stop working on windows. @gamingonlinux If the developers have a choice between translating their code and having to QA it, or do a check through a conversion layer; Developers (unless it just isnโt cutting it) will always choose the conversion layer. It may take a hit to performance, but itโs always easier / better to make games more performant than it is to write the game twice. |
@gamingonlinux nah it's true let's be honest