@gamingonlinux the only real two games I felt did it in a respectable way were monster hunter world which sold just little things to hang off your weapons but used that directly to constantly add new stuff to the game for everyone (they probably quadrupled the content in the game from launch, which was already complete, all entirely playable offline, plus hosted tons of online events) and Deep Rock Galactic who do much the same.

Not the biggest fan, but better than how other devs did it