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Todd Vaziri

When I composited this shot, constantly sweating about exposure balance, bluescreen edges, interactive light flickering, eyelines, hoping that the texture of the all-CG suit would look authentic and plausible... I never thought about how the shot would look in a ridiculous aspect ratio covered up by three corporate logos and a giant PLAY triangle covering the talent's nose.

14 comments
Louie Mantia, Jr.

@tvaziri this truly is one of the biggest faults of UI design as it pertains to content distribution. I cannot believe we’ve descended into putting UI like play controls inside of the video frame, instead of outside of the video frame, where you have all of the space in the world. It’s so disrespectful.

Louie Mantia, Jr.

@chockenberry @tvaziri Yeah, there’s zero respect for all kinds of content distribution. Labels slapped on top of art is just like UI slapped on top. It presumes that addition is more important than the thing being obscured.

The UI for media (music, movies, tv shows, even photos) is never designed *for* the content. The content is made to fit the UI designers’ desire.

That’s such a rude thing to do.

Aaron A Brown 🌱

@louie @tvaziri considering they call all creative endeavors 'content' and are trying to screw with writers #WGA in their negotiations forcing them to #strike, I think respect is not what you expect from a modern media conglomerate. I suspect a few of the CEOs of these companies might not know what the common aspect ratios are.

Avi Rappoport (avirr)

@tvaziri Oy vey! I hope it gets used in many more places where the image is the focus. What would you have done differently if you knew?

Lt. Commander Reggie

@tvaziri I loved the visuals for that movie ❤️🖤 🐜 👨🏻 🖤❤️

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