When I composited this shot, constantly sweating about exposure balance, bluescreen edges, interactive light flickering, eyelines, hoping that the texture of the all-CG suit would look authentic and plausible... I never thought about how the shot would look in a ridiculous aspect ratio covered up by three corporate logos and a giant PLAY triangle covering the talent's nose.
@tvaziri this truly is one of the biggest faults of UI design as it pertains to content distribution. I cannot believe we’ve descended into putting UI like play controls inside of the video frame, instead of outside of the video frame, where you have all of the space in the world. It’s so disrespectful.