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Added a bunch of new benchmarks for my bitmap gba-renderers (text rendering, growing rectangles, moving sprites, rotating line drawing) and improved profiling macros that I can toggle on/off.

I can also interact with some of these to allow me to better understand how many cycles something cost.

#gbadev

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I should also mention that if you are using uxngba, you may want to update to the latest version of the repo, a lot of the performance improvements of these renderers have been ported to it, massively increasing the performance, plus a few minor bugs were squashed. :uxn:

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