@drq @a1batross @vae that's because normal maps are supposed to work with light going both ways (all ways, now that i think about it) :-p
Top-level
/dev/urandom (aka jan Lentan)
@drq @a1batross @vae that's because normal maps are supposed to work with light going both ways (all ways, now that i think about it) :-p No comments
|