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Григорий Клюшников

Huh, I think I can replicate this on Android with RecyclerView easily enough. Out of what you do with SwiftUI/UIKit/AppKit, things that legit make me drool in envy are the ones involving shaders and real-time blur. Can't run things on the GPU on Android unless you just want a GPU-rendered overlay on a view (then do custom OpenGL stuff in a TextureView) or target Android 13, which is latest and runs on like 0.01% of devices (there they introduced RuntimeShader, which does, at last, allow you to put a view's rendered pixels through a custom GLSL-like shader that runs on the GPU).

1 comment
robb

@grishka this is definitely in the “this shouldn’t be this complicated” column, here’s hoping for dubdub

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