Me: "Hey Open GL! Can you move the camera?"
OpenGL: "There is no camera"
Me: "What??"
OpenGL: "Yeah, basically the viewport is at the origin of the scene, and if you want to see something you have to move it out of the origin, in front of the view"
Me: "So how do I "move" the viewport?"
OpenGL: "You don't. You just move the scene by performing operations in the matrix"
Me: :ablobcatgooglytenor: