@preston for me the appeal of vulkan is having more control over when shaders compile, being able to use half precision floats, and potentially also dabble w/ hw ray tracing, but the overhead of rebuilding my engine around it is high enough that I haven't bothered yet.
@aeva that’s actually really helpful for me! I’m very new to graphics programming so if I’m being honest, I still don’t know what I don’t know! Thank you for sharing :)