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Tom Forsyth

@aeva The whole point of the tiling is it forces your hand - you cannot place things where you want - that's why they're aperiodic! So I'm not sure why it's a good thing?

Wang Tiles are the usual way to do random-looking tiling that still obeys edge constraints. That and "wavefront collapse". As usual, fancy names for fairly simple ideas.

If you want spatial locality, plenty of algos use things like Hilbert curves, and that works very well.

2 comments
aeva

@TomF oh it's fine if there isn't any flexibility as long as it's fun to implement and the results look pretty

Tom Forsyth

@aeva The main problem is that to obey the constraints can take an unbounded amount of backtracking (again, this is what makes it truly aperiodic!)

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