there are four pins that are probably the main power and ground pins, and they're in the corners, but not the usual places for TTL devices.
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there are four pins that are probably the main power and ground pins, and they're in the corners, but not the usual places for TTL devices. 11 comments
i think there's also a shift register, or the ability to use one of the ports as a shift register. this is used by Creative's CMSDRV driver for another card ID scheme. speaking of the CMSDRV, i did some reverse engineering work on that as well. it uses self-modifying code and XOR "encryption" to try and prevent reverse engineering, lol. and this is the routine that looks at the "shift register" on port 224h. other sources say that it always reads as 7F, but the MSB can change, and this code checks for a particular pattern. @tubetime I think they were just trying to hide the strings to make dumping the ROM, scanning the ROM for strings, and quickly changing them in a hex editor not an option. It's a lot of benefit for just a little extra work. @tubetime This article implies it's a custom PLA used to latch values for card identification. Maybe originally based on some obscure 40-pin off the shelf part? http://nerdlypleasures.blogspot.com/2012/10/all-you-ever-wanted-to-know-about.html @tubetime Translated from https://ja.wikii2.com/wiki/Sound_Blaster The card contained a screen-printed 40-pin PGA (Creative Technology Programable Logic) integrated circuit stamped "CT 1302A CTPL8708". The chip looked exactly like the "DSP" of the future SoundBlasters. It can be used to automate certain sound operations, such as envelope control. |
there are two 8-bit ports that can be written to (and i suspect, read back from). i think this is how the "ID port" feature works, as used by the card ID routines in the games that support the card.