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One of the reasons porting games to Stadia was slow was Google's decision to program games in Linux instead of C++, the language used by Sony and Microsoft.
"If you wanted to make a game work on Google Stadia, you had to write it in Linux," says Pachter.
"Let's say it costs $5 million bucks. Why would you spend $5 million bucks writing a game for an audience of two people?"