The source code and the raw output. Before post processing in

(use 'g2d.core)

(g2d
(rule A
(point)
(invoke A (coord {:tx 2 :rot '(* 0.05 (depth) (- (noise 0.5 30) 15))})))

(rule PATH
(path)
(invoke A)
(end))

(star PATH 131 5.0)
)