I just booked a cottage on a lake for a week-long research retreat Feb 13-18. I've done this kind of thing a couple times before and am hoping to make it a regular practice. The idea is to fully immerse into one deep topic, without the usual distractions and gear-switching.
This time it'll *probably* be path rendering without conflation artifacts, but there are a couple other deep topics I'd love to address. Attached is an image from that inquiry: how to parallelize line coverage on a grid.
@raph Hi Raph, I watched your great talk about Xilem, very interesting stuff,
looking forward to see where it will go.
I am currently building a 2D sprite editor in Rust, so this problem you
posted is something I had to deal with recently (but without the parallelism).
If you calculate the size of the line, you can find the intermediate points
and give each pair to a thread/task, would that work?