@gamingonlinux I would counter this with "Normalize harder difficulties that are actually thought out and well designed instead of just punishing the player for trying to play them with mere health and damage adjustments".

I like harder difficulties because I like when games say "no, you cannot progress" unless you actually engage with all it's mechanics. For example, the new spider man game has a fun hard difficulty because you will not progress unless gadget use becomes second nature to you.