@gamingonlinux

The framing of this makes it too easy for incoherent arguments; that in agreeing with the spirit of this argument amounts to expecting an easy difficulty setting, always.

There are games where bolting on an extra, harder difficulty adds little value because the difficulty is created by ways the design of gameplay loops never really intended, adding no value.

But that equally can apply at the other end of the difficulty curve, with an added insult of perceived condescension.