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L. Rhodes

Anyway, tonight was my second session running DW. A bit more comfortable with the moves, and I managed to get the campaign headed in a clear direction, which means I can dig into developing some fronts for the rest of this arc.

As of now, though, I prefer Ultra-Violet Grasslands, which is the only other ttrpg I've run. DW's rule set is interesting, but I enjoy working in a distinct setting, and the setting here is almost totally tabla rasa.

6 comments
L. Rhodes

Dungeon World is asking a lot by providing minimal setting and also emphasizing collaborative storytelling. Feels like they should have picked one or the other. There are probably RPG groups in which everyone feels comfortable constructing bits of the world out of whole cloth, but most players are likely more comfortable improvising within a suggestive framework.

L. Rhodes

Third session tonight, and my paladin player has only just figured out what deity his character serves. That there was no starter pantheon really threw him for a loop — and he's probably the most experienced player in the group. DW provides mechanics for really playing characters *as characters*, but I find myself having to prompt players to invent details with very little established world to work from.

Darius Kazemi

@lrhodes I loved that about it but also I only made it two sessions before my GM moved away...

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L. Rhodes

@darius Did you ever find a new GM/game to join?

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Darius Kazemi replied to DELETED

@lrhodes what's the time difference? I'm Pacific time

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