To make the math easier, computers and consoles usually rounded it to 228, but! -- interference now lines up on every scanline instead of going back and forth and appearing as 'checkboard' noise.
Depending on how the luma signal in higher-resolution graphics modes was phase-offset from the chroma, this meant patterns of bright high-res pixels created color artifacts very visibly and consistently.
(By "high res graphics" we mean 320 pixels across)
there's a nice, but imho incomplete article on Wikipedia on the subject
https://en.wikipedia.org/wiki/Composite_artifact_colors
also the detailed articles on NTSC will blow your mind if you're used to digital bits and bytes
https://en.wikipedia.org/wiki/NTSC