I've been struggling with collision shapes in Godot. Especially when gravity is involved, my character will get stuck inside of meshes. It's the kind of difficult-to-troubleshoot issue that makes me rage inside.
Aside from switching all of my collisions to convex polygon shapes to reduce complex geometry, I've settled on a two-part progressive unsticking regimen.
๐งต 1/3
@found why the evil stairs?