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found.game

I've been struggling with collision shapes in Godot. Especially when gravity is involved, my character will get stuck inside of meshes. It's the kind of difficult-to-troubleshoot issue that makes me rage inside.

Aside from switching all of my collisions to convex polygon shapes to reduce complex geometry, I've settled on a two-part progressive unsticking regimen.

๐Ÿงต 1/3

#godot

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