Yet another round of finding new places to hang counterweights, and I’ve hit 900rpm - 30fps. Amazing to scroll back to the start of this thread and see me wonder if I could get some sort of rudimentary depth effect going.
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Yet another round of finding new places to hang counterweights, and I’ve hit 900rpm - 30fps. Amazing to scroll back to the start of this thread and see me wonder if I could get some sort of rudimentary depth effect going. 8 comments
What this thing needed was another source of barely recognisable low res flickery points of light. I tried the thumbnail testing feature on Youtube for the first time, which was fun. Upload 3 different images, and it randomly applies them and shows you which one was the most engaging. This was the winner. (I didn't include one with my surprised face and an overlaid arrow pointing at something) Everyone needs to build one of these displays so I can spend my time writing games for it. |
https://www.youtube.com/watch?v=ydk3BhlUWYE I've been working more on capturing footage. Hand held camera movement is still a mess, but putting the content into rotisserie mode helps sell the 3D with a static camera.