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5 comments
SuperIlu

* Added `KeyIsPressed()` and `keyIsDown()` in p5js emulation.

* Updated syntax highlighting

* Updated internal `help.txt`

* JPEG decoding now uses libjpeg and JPEG saving is supported, too.

* Added TIFF loading and writing.

* Added Sun Raster (RAS) loading and writing.

* Added Jpeg 2000 (JP2) loading and writing.

* Added a Node.js compatible `console`

#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL #Processing
2/

* Added `KeyIsPressed()` and `keyIsDown()` in p5js emulation.

* Updated syntax highlighting

* Updated internal `help.txt`

* JPEG decoding now uses libjpeg and JPEG saving is supported, too.

* Added TIFF loading and writing.

* Added Sun Raster (RAS) loading and writing.

* Added Jpeg 2000 (JP2) loading and writing.

SuperIlu

* Made `require()` Node.js compatible

* Added `RealPath()`

* Added `Trace()`

* Updated to mbedTLS 3.6.2

* Updated cURL to 8.11.0

* Updated zlib to 1.3.1

* Fixed javascript `Date` string conversion

* Improved JSDoc generation in Makefile (contributed by MinekPo1) and added `node_install` target for dependencies

#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL #Processing
3/

SuperIlu

* Updated SQLite to 3.46.1 (thanks to @BenCollver)

* Updated libjpeg to from 9e to 9f

* Added a Win32 binary release that runs on Win98 and never.

#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL #Processing
4/

SuperIlu

@alexshendi I payed dearly for it. believe me 😩

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