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Eugene Alvin Villar 🇵🇭

Finally finished implementing the classic 15 puzzle game but using the standard #OpenStreetMap tiles as the sliding pieces! 🗺️🧩

While there are many implementations of this game (some even let you upload your own image), as far as I know, not one directly uses OSM slippy map tiles for the pieces. I figured this would be a nifty side coding project and it was fun to do! 💪

Currently you can play any of 20 map locations. Enjoy! 🎉

seav.github.io/osm-15-puzzle/

#games #gaming #maps #Mapstodon

Screenshot of a web app showing the classic 15 puzzle sliding game (scrambled) where each tile shows 1/16 of the whole world in Mercator projection
Screenshot of a web app showing the classic 15 puzzle sliding game (scrambled) where each tile shows 1/16 of the area around Haneda Airport in Tokyo, Japan
Screenshot of a web app showing the classic 15 puzzle sliding game (solved) where each tile shows 1/16 of the area around the Pentagon in Washington, D.C., United States
Screenshot of a web app showing a selection menu titled, “Choose Map”. The choices are: World, Europe, Southeast Asia, Aegean Sea, Ireland, South Korea, Tasmania, Lesotho, Hawai‘i, Rio de Janeiro, San Francisco, Barcelona, London, Schiphol [AMS], Haneda [HND], Paris, Pentagon, MoMA New York, Shibuya Station, and St. Peter’s Basilica.
7 comments
Eugene Alvin Villar 🇵🇭

@jomo I've updated the post with the link (just noticed I forgot to add it)

Justin

@dmontagne un nouveau jeu qui devrait te plaire !

Knightsbridge Research, Ltd.

@seav Wow, all the feels from my childhood! Very cool!

Vive Levant

@seav fun challenge : give the ability to zoom in the map and the tiles accordingly change, even if they are mixed.

HD

@seav There's a @qgis easter-egg that turns the map panel into a shuffle game if you type 'bored' in the coordinate bar. It renders whatever is visible on the map into 15 pieces. So placing the OSM slippy map gets something similar, though tiling is generated based on map bounds, not the slippy map tiles.

yes, it's playable

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